

This rule cascades so all captured neighbors also need to distribute pips if their pip count go beyond their NEIGHBORS.

If after a move, pips count go beyond their NEIGHBORS (horizontally and vertically adjacent cubes), then pips are distributed to the neighbors and those neighbors are also captured by the player. Players can click on their own cube or a neutral cube which adds a pip to the cube and changes color of the cube to the player's color to indicate ownership. Game starts with each cube in neutral state having single pip. Large number of cubes can change ownership with a single move. Cubes are either neutral or owned by one of the two players.

In the game players take turn to make their move and capture cube(s). The objective of the game is to win all cubes on the board. All information to make a move is available to both players. Jumping Cube is a dice driven two player strategy game which has no element of chance.
